Increasing participation and bringing back a sense of fun

Social table tennis

Client/Partners: English Table Tennis Association (ETTA), Facebook, and Sport England.
As part of a national campaign to grow grassroots sports participation, the ETTA needed to attract new players beyond existing table tennis enthusiasts. Working with Facebook and Sport England, the goal was to leverage a social-media hub to increase engagement, build community, and lower barriers to play.

My role

Head of Media & PR — led strategy, campaign planning, content creation, and activation across digital and real-world channels.

Strategy & research

  • Audience analysis to identify non-traditional players

  • Behaviour-change framing: social, fun, and accessible play

  • Benchmarking comparable campaigns to inform engagement tactics

Campaign definition & creative direction

  • Defined campaign concept: “Bring the game to the people”.

  • Shifted focus from competitive play to informal, social experiences.

  • Designed the hub to centralize resources: social toolkits, content sharing, and promotional materials.

  • Integrated digital and real-world touchpoints

Implementation & Execution

  • Placed branded tables across student unions and social venues.

  • Produced social media content, promotional materials, and a viral video (with Karmarama).

  • Managed launch event at King’s College London with Fred Perry.

  • Ran informal games, social nights, and student-led content challenges.

  • Coordinated partnerships with Facebook and Sport England.

Key tasks performed

Strategy development

Campaign management

Stakeholder management

Event planning

Content creation

Media management

  • Successfully engaged a new audience who were not actively participating; other sports focused primarily on existing players.

  • Built a community around the sport and the Facebook Sports Hub through informal social play.

  • Positioned table tennis as an accessible, fun, and social sport, rather than just competitive.

  • Increased platform engagement and user-generated content participation.

  • Distributed branded tables and resources to universities across England to sustain ongoing play.

The outcome

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